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10.26 PATCH NOTES BALANCE CHANGES

2023-10-23

Balance adjustments

 

1. Killer Powers Adjustments

 Changes to The Spirit's power

Updated The Spirit's power. During [Yamaoka's Haunting], all Survivors within 24 meters of her actual form will hear an audible, directional cue that gets louder the closer they are (instead of being 24 meters away from her Husk).

 Changes to the power of The Cenobite

(1) A Survivor solving the Lament Configuration will not become a target of the Chain Hunt unless the Survivor stops solving it.

(2) When The Cenobite teleports to the Survivor solving the Lament Configuration, the teleport destination will be randomly selected from usable locations a suitable distance away from the Survivor. Locations on the same level of the Survivor will be prioritized.

(3) Fixed the issue where the Chain Hunt initiated by solving the Lament Configuration does not interrupt a Survivor blessing a totem.

 The Nurse's power has been changed.

 Updates to The Nurse's power: The Nurse's next attack after her Blink will be a special attack. Increase the maximum charge time after consecutive Blinks for The Nurse, exceeding which will immediately put her into Fatigue state. The sound effect played when gaining power charges will be changed.

 

2.Survivor perk adjustments

Jake Park's Perk [Iron Will] has been changed to: Grunts of pain caused by injuries are reduced by 25/50/75%. Does not function while Exhausted. Does not inflict Exhausted.

Jake Park's Perk [Calm Spirit] has been changed to: Reduces chances of alerting woodland creatures by 100%. Allows you to overcome the urge to scream. Allows you to open chests and cleanse/bless Totems silently, but at 40/35/30% reduced speed.

David King's Perk [No Mither] has been changed to: Broken status effect for the duration of the trial. Your thick blood coagulates practically instantly. You don't leave pools of blood. Grunts of pain caused by injuries are reduced by 25/50/75% at any time. Your recovery speed is increased by 15/20/25% and you can completely recover from the dying state.

Detective Tapp's Perk [Tenacity] has been changed to: Your ferocious tenacity in dire situations allows you to crawl 30/40/50% faster and recover at the same time. Grunts of pain while in the dying state are reduced by 75%.

Changes to Élodie's Perk [Power Struggle]: While being carried by The Killer, reaching 25/20/15% wiggle progress activates Power Struggle. While Power Struggle is active, you can drop a nearby, standing pallet to stun The Killer.

Changes to Yui Kimura's Perk [Lucky Break]: Lucky Break activates any time you are injured. While Lucky Break is active, you won’t leave trails of blood or scratch marks for a total of 40/50/60 seconds.For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value.

"Changes to Jeff's Perk [Aftercare]: You see the aura of every Survivor that:

(1) You rescue from a hook, or rescues you from a hook;

(2) You complete a healing action on, or completes a healing action on you.

This occurs for up to 1/2/3 Survivors. All effects of Aftercare are reset when you are hooked by The Killer."

After [Aftercare] is changed, the General Perks [No One Left Behind] and [Better Together] will no longer reveal the aura of a Survivor carried by a Killer.

Changes to Quentin's Perk [Pharmacy]: When injured, Pharmacy activates. While active: Unlocking chests is 40/60/80% faster. The hearing distance for noises from unlocking chests are reduced by 8 meters. Pharmacy guarantees an Emergency Med-kit upon completing the interaction.

Changes to Quentin's Perk [Vigil]: You and your allies within a 8 meter range recover from the Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered and Oblivious status effects 20/25/30% faster. Once out of range, this effect persists for 15 seconds.

Changes to General Perk [Deja Vu]: The auras of 3 generators which are in close proximity to one another are revealed to you for 30/45/60 seconds, at the start of the match and each time a generator is completed. If you are holding a map that can track generators, generators revealed by Deja Vu are added to the map. Gain a 5% repair speed bonus on the revealed generators.

Changes to the general perk, [Small Game]: If there is a totem within 8/10/12 meters of your 45° viewing cone, receive an auditory warning. There is a 14/12/10 second cooldown between activations of this perk. For each totem cleansed by any Player, Small Game gains 1 Token. Each Token narrows the Detection cone by 5°.

Changes to the perk, [Dark Sense]: When a generator is fully repaired, the next time the Killer comes within 24 meters of you, the Killer's aura is revealed to you for 5/7/10 seconds.

Changes to the general perk, [Blast Mine]: The perk activates after achieving a total of 50% generator repair progress. After repairing a Generator for at least 3 seconds, press the Active Ability button to install a trap that stays active for 40/45/50 seconds. Trapped generators will be revealed as yellow aura to all Survivors. When the Killer damages a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine deactivates after a successful trigger or after the trap timer runs out.

"Changes to Feng Min's perk, [Technician]: Reduces the audible range of your Repair noises by -8 meters. When failing a skill check, the following effects apply:

(1)Suppresses the generator explosion;

(2)Apply the default generator progression penalty;

(3)Apply an additional 5/4/3% generator progression penalty."

Laurie's Perk [Object of Obsession]: Whenever your aura is revealed to the Killer, the Killer's aura becomes visible to you and you gain a 2/4/6% bonus to healing, repairing and cleansing speed. If you are the Obsession, your aura is revealed to the Killer for 3 seconds once every 30 seconds. Increases your chances of being the Obsession.The Killer can only be obsessed with one Survivor at a time.

General Perk [Slippery Meat]: Grants up to 3 extra escape attempts on the hook.Hook escape attempts have a 2/3/4% increased chance to succeed. And changing the icon.

 

3.Killer perk adjustments

Changes to The Cannibal's Perk [Knock Out]: Survivors put into the dying state by your basic attacks are not revealed to other Survivors when they are standing outside of a 32/24/16-meter range. Survivors put into the dying state by your basic attacks crawl 50% slower for 15 seconds, and their recovery speed is reduced by 25%.During this time, Survivors are affected by the Blindness status effect.Blindness prevents Survivors from seeing auras.

Changes to General Perk [Lethal Pursuer]: At the start of the trial, the auras of all Survivors are revealed to you for 7/8/9 seconds.Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds.

General Perk [Monstrous Shrine] renamed: [Scourge Hook: Monstrous Shrine]. And changes to : At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.Scourge Hooks grant 10%/15%/20% faster Entity progression if the Killer is not within 24 meters.Basement hooks count as Scourge Hooks.

The Ghost Face's Perk [Furtive Chase] changes: When your Obsession is hooked, Furtive Chase receives a token, up to a maximum of 2/3/4 tokens. Each token decreases your Terror Radius by 4 meters while in a chase. When a Survivor rescues the Obsession from a hook, the rescuer becomes the Obsession.

Changes to The Cannibal's perk, [Franklin's Demise]: Your attacks make Survivors drop their items. If not recovered within 150/120/90 seconds, the Charges of the dropped item will gradually deplete to ZERO. Auras of dropped items within 32 meters will be revealed to you and will slowly fade from white to red as its Charge depletes to ZERO. (The Survivors UI will indicate the depletion progress. Remaining Charge of the dropped item does not affect the Charge depletion timer.)

Changes to The Legion's perk, [Discordance]: Any generator within a range of 64/96/128 meters being repaired by 2 or more Survivors is highlighted by a yellow aura. When the generator is first highlighted, it will also release a Loud Noise Notification. After the generator is no longer within range or is being repaired by just 1 Survivor, the aura will linger for another 4 seconds.

Changes to The Hillbilly's perk, [Tinkerer]: Whenever a generator is repaired to 70%, it triggers a Loud Noise Notification and you gain the Undetectable status effect for the next 12/14/16 seconds. Tinkerer can only trigger once per generator per Trial.

The Plague's Perk [Dark Devotion] changes: When the Obsession loses a health state, your Terror Radius transfers to the Obsession for 20/25/30 seconds, and its radius is set to 32 meters. You are granted the Undetectable status effect for the duration. The Survivor with the transferred Terror Radius is also considered to be "inside the Terror Radius" for other purposes.

The Spirit's Perk [Rancor ] changes: You become obsessed with one Survivor.Each time a generator is completed, your Obsession sees your aura for 5/4/3 seconds. Each time a generator is completed, all Survivors' locations are revealed to you for 3 seconds. Once the exit gates are powered, the Obsession has the Exposed status effect and you can kill them.

The Nightmare's Perk [Remember Me] changes: with one Survivor. Each time your Obsession loses a health state, gain a token. Each token increases the opening time of the exit gates by 4 seconds up to a maximum of 8/12/16 additional seconds. The Obsession is not affected by Remember Me.

The Ghost Face's Perk [Furtive Chase] changes: When your Obsession is hooked, Furtive Chase receives a token, up to a maximum of 2/3/4 tokens. Each token decreases your Terror Radius by 4 meters while in a chase. When a Survivor rescues the Obsession from a hook, the rescuer becomes the Obsession.

 

4.Killer add-on adjustments

 Changes to The Cannibal's add-ons

(1)Changes to the Long Guide Bar: Increases the time the Chainsaw can be revved before triggering a tantrum by 2 seconds.

(2)Changes to the Knife Scratches: Increases Chainsaw Sweep movement speed by 2%. Increases time required to charge the Chainsaw by 12%.

(3)Changes to The Grease: Increasesthe time the Chainsaw can be revved before triggering a tantrum by 3 seconds.

(4)Changes to The Beast's Marks: Increases Chainsaw Sweep movement speed by 3%. Increases time required to charge the Chainsaw by 12%.

(5)Changes to Depth Gauge Rake: Grants 1 additional Chainsaw charge. Increases time required to charge the Chainsaw by 18%. Decreases Chainsaw Sweep movement speed by 2%.

(6)Changes to Carburetor Tuning Guide: Automatically consume all charges when triggering a Chainsaw Sweep. Increases Chainsaw Sweep duration by 0.5 seconds. Decreases Chainsaw Sweep movement speed by 2%.

 Changes to The Hag's add-ons

Changes to Waterlogged Shoe: Survivors in the trigger zone of a triggered Phantasm Trap are Hindered by 9%. Increases movement speed by 4.5%. Removes the ability to teleport to traps.

 Changes to The Spirit's add-ons

(1)Kintsugi Teacup (originally Father's Glasses) has been changed to: Instantly recharges Yamaoka's Haunting after breaking a pallet or wall.

(2)Dried Cherry Blossom has been changed to: Survivors trigger Killer Instinct when they come within 4 meters of The Spirit while she is phasing. Scratch marks are no longer visible while using Yamaoka’s Haunting.

(3)Wakizashi Saya has been changed to: During Yamaoka's Haunting, use the Active Ability Button to return to the husk and end the haunting.

(4)Mother's Glasses (originally Bloody Hair Brooch) has been changed to: Survivors trigger Killer Instinct when they come within 2 meters of the husk.

(5)Uchiwa (originally Dirty Uwabaki) has been changed to: Instantly recharges Yamaoka's Haunting when stunned by a pallet.

(6)Senko Hanabi (originally Katsumori Talisman) has been changed to: When Yamaoka's Haunting ends, The Spirit's husk explodes and any vault locations within4 meters are blocked for 5 seconds.

(7)Juniper Bonsai has been changed to: Increases Passive Phasing frequency by 20%. Increases Passive Phasing duration by 50%.

(8)Muddy Sports Day Cap has been changed to: Increases Yamaoka's Haunting movement speed by 10%.

(9)Zōri has been changed to: Increases Yamaoka's Haunting movement speed by 5%.

(10)Prayer Beads Bracelet has been renamed Furin. The icon has also been changed.

 Changes to The Clown’s add-ons

(1)Changes to Redhead's Pinky Finger: Survivors hit directly with the Bottle suffer from the Exposed status effect for as long as they are Intoxicated. Reduces the Bottle carrying limit by -2.

(2)Changes to Flask of Bleach: Increases the Hindered status effect penalty from Intoxication by an additional 4%.

(3)Changes to Robin Feather: Reduces the cooldown between Bottle Throws by -40%.

 Adjustments to The Plague's add-ons

(1)Black Incense changes: Survivors' auras are revealed to you for 3 seconds when they vomit.

(2)Iridescent Seal changes: Corrupt Purge activates every time a generator is completed. Decreases duration of Corrupt Purge by 20 seconds.

(3)Devotee's Amulet changes: Increases duration of Corrupt Purge by 20 seconds.

(4)Vile Emetic changes: Increases velocity of vomit projectiles by 10%.

(5)Worship Tablet changes: Increases speed of ingesting corruption at a Pool of Devotion by 100%. Increases movement speed while holding Corrupt Purge by 4.5%.

(6)Ashen Apple changes: Start the Trial with 1 additional Pool of Devotion already corrupted. Increases the number of Pools of Devotion in the trial by 1.

(7)Exorcism Amulet changes: Increases the duration of Corrupt Purge by 10 seconds.

(8)Incensed Ointment changes: Ingesting the corruption at a Pool of Devotion causes all Survivors within The Plague's Terror Radius to scream and reveal their locations.

(9)Infected Emetic changes: Increases the effectiveness of Vile Purge by 40%.

(10)Rubbing Oil changes: Increases the charge rate of Vile Purge and Corrupt Purge by 50%.

(11)Emetic Potion changes: Increases the effectiveness of Vile Purge by 30%.

(12)Haematite Seal changes: Increases object infection duration by 30 seconds.

(13)Prophylactic Amulet changes: Decreases the number of Pools of Devotion in the Trial by 2.

(14)Limestone Seal changes: Increases object infection duration by 20 seconds.

(15)Olibanum Incense changes: Survivors who cleanse at fountains have their auras revealed for 4 seconds.

(16)Prayer Tablet Fragment changes: Vile Purge no longer affects Survivors.Increases object infection duration by 40 seconds.Increases infection from infected objects by 100%.Increases Devious Bloodpoints by 100%.

 Adjustments to The Trapper's add-ons

(1)Bloody Coil changes: When a Bear Trap is disarmed by a healthy Survivor, the bloody coils exact their price and that Survivor becomes injured.

(2)Oily Coil changes: When resetting a Bear Trap, reveal the aura of the most recent Survivor to disarm it for 5 seconds

(3)Trapper Sack (previously green quality -Setting Tools) changes: All Bear Traps are carried at the beginning of the Trial instead of spawning on the map. Bear Traps cannot be picked up. Adjust to very rare.

(4)Tension Spring (previously Stitched Bag) changes: A Bear Trap resets 2 seconds after a Survivor escapes from it.

(5)Fastening Tools changes: Increases Bear Trap setting speed by 50%. Increases the time required to rescue a Survivor or attempt escape from a Bear Trap by 25%. Adjust to rare.

(6)Secondary Coil changes: Increases time required for Survivors to disarm Bear Traps by 50%.

(7)Trapper Bag changes: Start with 1 extra Bear Trap. Allows the transportation of 1 extra Bear Trap.

(8)4-Coil Spring Kit changes: Increases time required for Survivors to disarm Bear Traps by 33%.

(9)Coffee Grounds (previously Trap Setters) changes: Gain a 5% Haste status effect for 5 seconds after setting a Bear Trap.

(10)Lengthened Jaws (previously Logwood Dye) changes: When Survivors escape Bear Traps, they are inflicted with Deep Wound

(11)Wax Brick changes: Increases the time required to rescue a Survivor or attempt escape from a Bear Trap by 33%. Adjust to uncommon.

(12)Bear Oil (previously Trapper Sack) changes: Setting a Bear Trap is silent.

(13)Makeshift Wrap (previously Strong Coil Spring) changes: he Trapper cannot be caught in his Bear Traps. Bear Traps will be disarmed if The Trapper steps on them.

(14)Trapper Gloves changes: Increases Bear Trap setting speed by 30%.

 Changes to The Nurse's add-ons

(1)Matchbox will be changed to: Sets maximum number of Blink charges to 1. Increases The Nurse's base movement speed to 4.4 m/s.

(2)Torn Bookmark will be changed to: Adds 1 Blink charge. Increases Blink recharge time by 30%.

(3)\"Bad Man's\" Last Breath will be changed to: Hitting a survivor with a successful Blink Attack grants the Nurse Undetectable for 25 seconds. This effect may be only triggered once every 45 seconds.

(4)Campbell's Last Breath will be changed to: After reappearing from a fully charged Blink, The Nurse immediately Blinks at full charge in the direction she is currently facing. This only works if The Nurse has a remaining Blink charge.

(5)Jenner's Last Breath will be changed to: Once  The Nurse has exhausted all of her Blinks, allows The Nurse to immediately Blink back to her original position by pressing the Active Ability Button. Must be triggered before The Nurse succumbs to fatigue. After returning to her original position, The Nurse will have one Blink charge ready.

(6)Kavanagh's Last Breath will be changed to: When succumbing to fatigue, any Survivors within 8 meters of The Nurse are afflicted with the Blindness status effect for 60 seconds.

(7)Ataxic Respiration will be changed to: Decreases base Blink fatigue duration by 7%.

(8)Fragile Wheeze will be changed to: Blink Attacks inflict the Mangled status effect.

(9)Heavy Panting will be changed to: Extends the duration of a lunge after more than one Blink by 30%.

(10)Spasmodic Breath will be changed to: Hitting a survivor with a successful Blink Attack disables the ability to Blink and increases the Nurse's base movement speed to 4.6 m/s for 60 seconds.

(11)Catatonic Boy's Treasure will be changed to: Decreases extra fatigue from chain Blinks by 65%.

(12)Dark Cincture will be changed to: Increases movement speed after a Blink but before the following fatigue by 30%.

 

5. Other Balance Adjustments

Changes to how a Trial ends.A Trial will end 1 hour after it begins or 5 minutes after the End Game Collapse is triggered. Once a Trial ends, all living Survivors will be sacrificed by The Entity.

 Reduced the likelihood of interruption when The Hag or The Trapper use powers while moving.

 Reduced the likelihood of interruption when The Killer Damages Generators while moving.

Optimized the Killer's red aura logic so that the red aura will no longer be visible through walls with no gaps to prevent exposing the Killer.

Added status icon visual cues in the Trial when the Survivor is being chased or being carried.

Optimized the rules for audible directional cues in the Trial UI. The range of the red line effect displayed is influenced by Perks and add-ons. Multiple effects will be applied multiplicatively.

 Changes to the Killer's Blindness mechanic:

(1) If a Killer suffers Blindness in the last 0.4 seconds during the “picking up a Survivor” animation, the Killer will be stunned and drop the Survivor when the animation ends.

(2) A Killer opening a locker to grab a Survivor is immune to Blindness.

 Changes to the Survivor's Flashlight:

(1) Changes to the item [Sport Flashlight]: Battery Life of 8 seconds. Decreased Battery Depletion rate by -11%. Increased Aim accuracy by +20%.

(2) Changes to the add-on [Odd Bulb]: Increased the Beam brightness of the Flashlight by +50%. Increased the Blindness duration of the Flashlight by +25%. Increased the Battery Depletion rate of the Flashlight by +14%.

(3) Changes to the add-on [Low Amp Filament]: Decreases the Battery Depletion rate of the Flashlight by -20%.

Map Optimizations

(1) Slightly increased the density of hooks in [Father Campbell's Chapel] Map and made slight adjustments to generator spawning locations.

(2) Optimized exit gates which spawn in the Coal Tower. The exit gates now spawn at random locations. Random spawning of exit gates will be applied to other Maps in the future to enrich the experience.

(3)  Optimized the [Blood Lodge] escape gates spawning system so that the escape gates will not only spawn at a fixed location.

(4) Optimized the [Rancid Abattoir] escape gate spawning system so that the escape gates now spawn at random locations instead of fixed locations.

(5)  Optimized the [Wreckers' Yard] escape gates spawning system so that the escape gates now spawn at random locations instead of fixed locations.

(6)  Optimized the [Fractured Cowshed] escape gate spawning system so that the escape gates now spawn at random locations instead of fixed locations.